// Definitions for sprite sheet systemTexture
// Created with www.texturepacker.com

// $TexturePacker:SmartUpdate:b2b29169063aeef533855644c8eca5a4$

package com.yodawnla.attackTitan2.texture;

public interface systemTexture
{
	public static final int ARMYBTN_ID = 0;
	public static final int BLACK_ID = 1;
	public static final int CANNON_ID = 2;
	public static final int CANNONBAR_ID = 3;
	public static final int CANNONBAR2_ID = 4;
	public static final int CANNONBAR3_ID = 5;
	public static final int FIREEFFECT_ID = 6;
	public static final int GAMEBG_ID = 7;
	public static final int GAMEOVER_ID = 8;
	public static final int GIANTBAR_ID = 9;
	public static final int GIANTBAR2_ID = 10;
	public static final int GIANTBTN_ID = 11;
	public static final int GO_ID = 12;
	public static final int HOMEBTN_ID = 13;
	public static final int INFOBAR_ID = 14;
	public static final int KO_ID = 15;
	public static final int LEVELUP_ID = 16;
	public static final int LVICON_ID = 17;
	public static final int MEAT_ID = 18;
	public static final int PAUSE_ID = 19;
	public static final int PAUSEBTN_ID = 20;
	public static final int READY_ID = 21;
	public static final int RESULTWINDOW_ID = 22;
	public static final int RETRYBTN_ID = 23;
	public static final int UPDATEBTN_ID = 24;
	public static final int WHITE_ID = 25;
	public static final int YOAD_ID = 26;
}
